Kojima Talks Switching Controls and Consoles for MGS5: “Different Frame Rate Changes the Feel of Realism”

on December 26, 2013 1:20 AM

It may be the day after Christmas (in Japan), but Metal Gear Solid V: Ground Zeroes Director Hideo Kojima seems to be still hard at work on the game, and he gave us a glimpse on his daily routine checking the game.

First of all, he mentioned that it’s  annoying to continuously adjust for four different control schemes while checking the game every day.

Kojima2_1Then he explained that different framerate (between old generation consoles and new ones. The former run at 30 FPS, while the latter at 60) changes the sense of realism, but still Snake keeps fighting on all platforms.

Kojima2_2 Kojima2_3Switching between all those different controllers must indeed be quite challenging, and I wonder if the sudden frame rate changes make the difference between 30 and 60 FPS more visible. Luckily, as players, we have the option to choose one version and stick with it.

 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.