Konami Programmers Gave Up Vacation to Release Metal Gear Solid V for PC Earlier; More Info Shared

on August 30, 2015 2:25 PM

The PC version of Metal Gear Solid V: The Phantom Pain was supposed to launch after the console versions, but ultimately the release was brought back in line with PlayStation and Xbox consoles.

Apparently, PC gamers have the programming team at Konami Los Angeles to thank, as mentioned by Producer Ken-ichiro Imaizumi on Twitter.

Despite the difficulties, the brave programmers enjoyed the chance to make the game look better:

Imaizumi also clarified the name of the in-game currency, and how it can be earned:

Lastly, he talked about the team’s “secret ceremony” since the launch of the first Metal Gear Solid.

To those who have some insight in how the video game industry works, this level of dedication will not come as a surprise. Yet, those who enjoy way too much bashing developers and their effort, that often go above and beyond the call of duty, may want to learn a thing or two.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.