L.A. Noire Sells Less than One Million Units in Launch Month, Fails to Meet Estimates

on June 14, 2011 8:00 PM

I haven’t heard a single bad word about Team Bondi’s latest open world adventure L.A. Noire. From a commercial perspective though, it seems that L.A. Noire may not have reached what some would consider sales success. The game sold 899,999 copies in the U.S. in its launch month of May, missing the million mark by a considerable margin.

While that is obviously still a very commendable figure and a lot more than some games sell, ¬†analyst firm Wedbush says that the game’s sales were “below our estimates of one million units”.¬†I can honestly say that I expected the game to cross the one million mark before the end of May, though I didn’t anticipate Pokemon sales or anything like that. I attribute the title’s less than jaw-dropping performance to its lack of multiplayer.

[Eurogamer]

 /  Staff Writer
Kenneth is a Graphics and Game Design student who's worked as an author for DualShockers.com since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.
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