Hollie Bennett sits down with Techland game developer to talk about their newest title, Dying Light, and the differences between day and night. When I first reported on the almost 12 minute playthrough, just watching it was pulse-pounding--I can't imagine what Bennett must have felt actually playing the section herself.

In Dying Light, the protagonist is a runner for the shelter he stays at, which means that he must make daily supply runs for food and medicine. According to the developer, the daytime is primarily for supply foraging, exploration, weapon upgrades and anything else that will protect him against the undead horde. Nighttime, however, is a different ballgame. Your mission is to simply survive until dawn, a difficult task seeing as how the zombies become exponentially faster and stronger in the dark.

The free-running in the game is the gameplay jewel. Anything that the protagonist can reach with his hands can be climbed and anywhere the player can see can be traveled to. The developer also stated that the main character will be able to acquire passive skills to help him in his exploration. Other survivors can also set traps for the zombies to make surviving at nighttime easier.

You can watch the full interview, which has been posted below. Also check out my first article on Dying Light here to see the entire playthrough for yourself.

//www.youtube.com/embed/jaMUnFljXco