It’s been a debate for years now: will HTML5 become a force to be reckoned with as a game platform?
I can’t say that I have any answers, though I’ve heard many Flash versus HTML5 debates in my time. But Ewan Lamont, CEO of Legendary Games, seems like he has the answer, with the upcoming MMO strategy game, Year 0.
Year 0 not only acts as a reset clock for the game’s narrative in an era that takes place after a massive global conflict, but is also meant to mark the “birth” of HTML5 as a serious platform for creating games “good enough to take on native language applications.”
As Lamont puts it:
HTML5 is seen by many as the language of the future for games and applications but the question has been when will that future come. The answer is now. HTML5 games have previously been dogged by browsers and devices failing to implement the latest standards, so most game studios have steered clear of developing on this platform leaving it to the brave pioneers of the future. But now that browsers and devices have caught up sufficiently and there are some serious supporting tools, it is finally possible to create good looking animated 3D games that can be run on any device and discovered in any portal or app store.
Again, I don’t have the answers. But what do you think? Will the HTML5 revolution begin on March 3rd when Year 0 begins its Open Beta?