Lionhead Working on Unannounced Xbox One Game in Unreal Engine 4; Will Have Real-Time Lighting

on February 16, 2014 4:56 PM

We already knew that Lionhead Studios is working on at least one unannounced game, and today we learn more about the title thanks to a new career opportunity ad seeking a Senior Graphics Programmer published by Microsoft.

Below you can read an excerpt of the ad with the relevant snippets bolded:

________________________

Role Purpose
Lionhead Studios is seeking a highly skilled and experienced Graphics Programmer to be a key contributor on an unannounced title for Xbox One. We’re looking for someone who is passionate about games and graphics and has experience working on modern rendering engines (DX11 or equivalent), someone with a natural affinity for CPU and GPU optimisation and an eye for visual quality.

The successful candidate will work closely with the art department to implement beautiful yet efficient graphics features which fulfil the art director’s vision, and with the lead graphics programmer on rendering architecture and optimisation.
We need a programmer who can think for themselves, able to work with autonomy and take ownership of specific rendering systems when necessary.

The role involves Unreal Engine 4, so experience with UE3 and especially UE4 is an advantage but not necessarily required. Although we’re using a third party engine, we’re developing a significant amount of graphics tech in-house, so we need someone can join the team and help us push the boundaries of next-gen console hardware. 

[…]

3) Technical/Functional Skills
– Fluent in C++ and shader languages (ideally HLSL, but possibly GLSL/Cg).
– Ability to balance aesthetic requirements with performance needs.
– A good knowledge of at least one modern graphics API (D3D9, LibGCM or OpenGL)
– Excellent grasp of CPU optimisation ideally with multi-core CPU architectures
– Experience with low level GPU optimisation, identifying bottlenecks
– Knowledge of Direct3D 11 or equivalent (shader model 5, compute shaders, tessellation etc.), ideal but not essential
– In-depth knowledge of existing graphics techniques and algorithms (e.g. shadow mapping, dynamic lighting, effects, culling).
– Actively follows developments in graphics and engine design research topics, in particular real-time lighting techniques such as real-time global illumination and deferred rendering pipelines.
– Excellent knowledge of current generation engine methods and techniques covering a variety of wide-ranging fields such as post-processing, lighting, animation and resource streaming.

________________________

The ad reveals quite a lot of interesting details, like the fact that it’ll be released on Xbox One, the engine used will be Unreal Engine 4 boosted by in-house tech, it’ll include real-time global illumination and deferred rendering and will rely on DirectX/Direct 3D 11 (this one was quite predictable).

Previous ads suggested that the new game might be a MMORPG, but there’s no way to know if those ads were recruiting for the same unannounced title or a different one.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
 [ 14 ]