The Long Dark Gets a Batch of New Patches to Address Recurring Issues

To address the many issues The Long Dark has experienced, a new batch of patches have been released.

on August 6, 2017 8:22 PM

Hinterland Studios have been working to fix issues uncovered since their survival game, The Long Dark, released earlier this week.

The latest fix aims to resolve a problem in Episode Two where, after the Bear Hunt mission, the Aurora would not appear. This has been fixed, and should be compatible with in-progress games, which hopefully means players won’t have to start over.

Friday saw the release of two patches. Firstly, update 1.03 addresses issues on Windows (but not Mac or Linux – although patches for those are “on the way”) and adds additional checkpoints in Episode One and Two, tweaks performance and memory optimization, and replaces a missing audio file.

Update 1.02, however, was much more in-depth, and includes changes to save, restore, spawning issues, memory optimizations, map marker woes, wolf AI problems, missing subtitles, and a floating campfire, among many others.

As the updates are getting shorter now, it looks as though the biggest issues have now been resolved. For the full details on the patches you can view them through steam.

It’s been out for less than a week, but already The Long Dark has tickled the fancy of people in Hollywood with a feature film currently in the works. The script for the movie will be handled by the founder of Hinterland Games, Raphael van Lierop, and produced by Resident Evil producer Jeremy Bolt.

Below you can see the latest patch notes:

Patch 4 for The Long Dark — This patch updates the game version to version 1.05 (32319)
WARNING: There may be Story spoilers in these notes.

* Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora’s return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.

END OF PATCH NOTES ###

We’re continuing to fix additional issues as quickly as we can. Thank you for your patience.

– The Hinterland Team

Patch 3 for The Long Dark — This patch updates the game version to version 1.03 (32306)

This patch is currently for Windows only. Mac and Linux are on the way.

WARNING: There may be Story spoilers in these notes.

Changelist below:

* Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
* Added missing audio for picking up Astrid’s Hardcase on Day 4.
* Added additional checkpointing in Ep1 and Ep2.
* Cinematics polish.
* Additional optimizations for performance and memory use.

We’re continuing to fix additional issues as quickly as we can. Thank you for your patience.

– The Hinterland Team

END OF PATCH NOTES ###

PATCH 2 For The Long Dark — Updates the game to Version 1.02 (32286)

Patch 2 is currently live for Windows, Mac, and Linux.

WARNING: There may be Story spoilers in these notes.

* Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
* Fixed the Bear struggle.
* Fixed issue that could cause player to spawn on top of a campfire in “Survival of the Fittest”. It should now be impossible to place a fire and then spawn on it the following day.
* Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
* Added some more tools in Milton.
* Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
* Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
* Modified Fire objective on Day 3 of “Survival of the Fittest” to track how long fire has been burning, vs how long it will burn.
* Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
* Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
* Add some missing subtitles.
* Fixed issue with Map Marker not clearing after retrieving Distress Pistol in “Light Up the Night”
* Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
* Fixed floating campfire in Milton
* Fixed issue where looping Wolf “feeding” sounds remained even when the Wolf AI was absent.
* Fixed issue where feeding Wolves could face the player while still playing feeding animation.
* Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
* Fixed issue with map icon showing up for some Stone spawn regions.
* Fixed issue where player could get stuck on geometry in Milton.

END OF PATCH NOTES ###

We’re continuing to fix additional issues as quickly as we can. Thank you for your patience.

– The Hinterland Team

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Josh Brant is a staff writer at Dualshockers. When he isn't gaming or writing on anything PlayStation or the Nintendo Switch, he is spending time with his wonderful family in the glorious Queen City: Cincinnati. After Final Fantasy VII opened his eyes to the power of video games, he has never ceased to take on a challenge -- especially anything in the Souls/Borne universe.