Lost In Shadow Announced for Wii

on September 1, 2009 4:13 PM

There are games that take darkness and shadows and mold out the scariest things we’ve perceived.  That’s what makes a game scary. It’s not just the crazy looking creatures that fill the world you’re exploring, it’s the lighting and atmosphere that the players are put in which gives us that eerie feeling.  However, there is a game that takes shadows and transforms its perception into a vivid, innovative way of presenting it to players.  Rather than scaring the shit out of you, this game gives the warm aura of enjoyment and bewilderment as players set out to the questionable world that they will be placed in.  This game is called Lost In Shadow.

There is a Tower that rises above all in an alternate world. No one knows who the hell built it or why this thing was put together.  The only thing that is known about this massive structure is that it sheds both a large shadow and, at the same time, shadows that move about.  Amongst these shadows, there is a shadow of a small boy.  The boy runs around through the shadow of the Tower solving mysteries and puzzles, and beating things to a pulp if they try to stagnate his advancement.  Oddly enough, the boy defies gravity but does have restricted movement withing the thin boarder between shadow and light.  This boy, god knows his name, is accompanied by a little creature of light – a winged sylph known as “Spangle.” (No, it’s not Peter Pan and Tinker Bell as much as it sounds like it)

What this kid is doing all alone in a tower congested with shadows is beyond me.  What we do know is that Lost In Shadow is a platformer like no other.  Slated for release Summer 2010 on the Nintendo Wii, and developed by Hudson Soft, Lost In Shadow transforms the platforming genre and expands it by supplying a new recipe for creativity and entertainment as players take this unknown shadow boy to battle enemies and manipulate light and shadows to traverse this alternate land.  Check out some screens:

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.
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