Mark Cerny Reveals that Destiny has 700 Developers Working on it, Probably the One Mentioned by CliffyB (UPDATED)

on July 12, 2013 10:20 AM

PS4 Lead Architect Mark Cerny thinks that the PS4 will be accessible to development teams of every size and scope, from the smallest to the biggest, but what’s his example of a really enormous one? The team working on Destiny at Bungie, as he revealed during an interview on VG24/7

We wanted the focus to be on the games that the creative directors wanted to make, rather than the minutiae of the hardware. That’s universal. That’s true whether you’re talking Destiny with their 700-strong team or you’re talking one guy doing everything. They want to focus on the creative vision.

This tidbit of information marks Destiny as the most probable candidate for the rumor started by Cliff Bleszinski, who said that one next generation title needs to sell ten million copies to break even. The sheer size of the team is boud to drive costs up, and surely seems to indicate such a possibility.

That said, the game does seem fantastic so far, with really top-notch production values, and now we know one reason behind that.

Update: a verified Bungie employee posted on NeoGaf letting us know that Cerny is either mistaken or was misquoted in the interview.

Cerny misspoke, or he was misquoted. Either way, it’s not accurate.

Of course we don’t know by how much the number is inaccurate, but there you have it.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.