Today Sony Interactive Entertainment released a new video showcasing PS4 and PS4 Pro system architect Mark Cerny as he talks about the future of the console and a bit about the outlook for gaming in general.
Cerny mentions that the reaction to the PS4 Pro has been quite good, and half of PS4 Pro are using it on a 4K TV, while the other half is utilizing the console on standard 1080p HDTVs.
We learn that developers have been quite quick to get to speed with the newer console, taking weeks or in some case even just days. Interestingly, the power of the console allows Gran Turismo Sport to run at 60 FPS in 4K resolution.
Cerny also mentions that the spreading of 4K TVs is making it easier to demonstrate the capabilities of the console.
He also shares that Guerrilla Games’ Decima Engine has been used for, on top of Horizon Zero Dawn, RIGS and Until Dawn. Guerrilla is supporting standard HDTVs on PS4 Pro with supersampling, higher quality texture maps and improved anistriopic filtering. On 4K TV they use checkerboard rendering at 2160p.
Cerny has seen some early gameplay of Hideo Kojima’s Death Stranding (also running on Decima Engine), and he explains that the game shows “a certain clarity of vision.” He also adds that it’s “in the best sense possible, a Kojima game.”
He is spending a lot of time with Insomniac Games, and while he doesn’t want to diminish what they’re doing with PS4 Pro, their main focus for Spider-Man is on gameplay innovation. For PS4 Pro they’re using temporal injection that uses display buffers at 2160p, that can be scaled down to create very clean images on standard HDTV at 1080p.
Cerny also mentioned Destiny 2 and Star Wars Battlefront II as titles that are taking advantage of PS4 Pro, but he remarks that after six months Sony is just getting started with PS4 Pro. Developers have “amazing stuff” coming for the console.
Check out the full video below.