Mark Rubin: Carmack and Mikami “a Bit Inaccurate” on PS4 and Xbox One Being Almost Identical

on November 5, 2013 3:15 PM

Call of Duty: Ghosts Producer Mark Rubin was interviewed today by Metro, and the interview took a rather weird turn as he was asked about the difference between Xbox One and PS4, with Rubin and a PR representative almost literally at a loss for words, and not because they didn’t want to respond.

All started with a relatively innocent question on whether the game’s resolution is the only difference between PS4 and Xbox One, and then things went downhill from there, with Rubin and the PR rep getting increasingly embarrassed as they were pressed with questions, and mentioning that they couldn’t say much due to non disclosure agreements they signed with the first parties (Microsoft and Sony).

Towards the end of the ordeal, Rubin was asked if he agrees with John Carmack and Shinji Mikami when they say that Xbox One and PS4 are almost identical:

Hmm… I would say that’s a bit inaccurate but I wouldn’t be able to tell you any detail of why that’s inaccurate.

When asked if he couldn’t elaborate further due to diplomatic reasons he confirmed, and explained that normally the reason behind this kind of response is an attempt to draw the attention of gamers away from technical details and back to the fact that the game is fun on every platform.

The key thing is we try to focus people away from that sort of thing and try to focus them on the fact that the game is fun no matter what platform it’s on.

Rubin also admitted that he has no idea on the possibility of the power gap between the two platforms closing in the future.

Don’t know. Until we get there I honestly don’t know. To be not diplomatic or anything [laughs] we really don’t know. We’ve done as much as we can in the time we have to get where we’re at. Will they close the gap? Will they go off in the opposite direction? Who knows? But for this game it is what it is.

Who to believe? Carmack and Mikami or Mark Rubin? One thing is for sure: you rarely see a developer put with his back against a corner like this. It’s funny to see the mainstream press manage to do what the gaming press rarely dares to attempt. To be fair they also have the power to do so, but maybe we should push a little more ourselves, shouldn’t we?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.