Mass Effect Andromeda is just two weeks away, and as usual the game’s developers have been dropping nuggets of precious information for us to probe.
First of all, we get to see two of the multiplayer kits that will be available during the multiplayer hands-on at PAX East, the Krogan Engineer and the Asari Duelist. You can see them at the bottom of the post alongside a rundown of their powers and weapons. You can see them at the bottom of the post.
Speaking of multiplayer, we hear that it’s “possible” for Milky Way races that are not included in the single player of the game to appear in the multiplayer after release, but BioWare is not ready to discuss post-launch plans.
About the recently-revealed Missions and Strike Teams, if you use AI teams to do the mission for you, it takes time to complete, and the percentage of success is determined by the level of the team and their traits. Completion time varies depending on the mission: some are fairly short, some are long.
If they succeed, they get XP and your Ryder gets a reward (scaled according to your level). If they fail, there’s no reward for you, but the team still gets reduced XP. Success and failure also determine traits they might get.
Missions are divided in APEX missions, that can be played both by the player in multiplayer, and Strike Missions, that can be played only via Strike Teams. Only APEX missions can be retried until the mission timer expires. Failed Srike missions remain failed and cannot be attempted again. Missions are server-side, and will become available periodically.
Incidentally, you can also send multiple teams on multiple missions at the same time. You use mission funds (earned through missions both in multiplayer or sending the teams themselves) to recruit new teams. Not only they level up, but you can also upgrade their gear. In multiplayer, mission funds can also be used to purchase special equipment for your own characters.
Experience earned by teams is applied to the whole team, and not to individual characters. Incidentally, you don’t actually see each character, but you’re treated to a rendition of the racial composition of the team.
Sending the right team to do the right mission is important, for instance a team with night vision equipment is good for night missions, an all-krogan team is good for assault missions and more.
Saving and loading has no impact on strike teams, because they’re server-side, and not saved locally on your console/PC.
If you play missions in multiplayer, they’re wave-based co-op engagements like in Mass Effect 3, but they have modifiers to change up the experience.
About single player, while there can be consequences on whether you learned a squad mate’s loyalty or not, not doing the loyalty missions won’t cause them to die in the end game.
Last, but not least, we get a screenshot showing how you can name the weapons you craft. There is a character limit but it’s quite long.
Mass Effect Andromeda releases on PS4, Xbox One and PC on March 21st in North America and on March 23rd in Europe. If you want to see more, you can check out a new gameplay video released today.