Today, Mass Effect Andromeda Producer Fernando Melo revealed a new multiplayer feature for the game, missios, then explaining what it is all about with the help of Lead Designer Ian Frazier.

You can see the mission menu in the screenshot at the bottom of the post.

Missions grant "Pathfinder Rewards," which are bonuses you can acquire by completing them. You can play them yourself in multiplayer to earn rewards that apply to both single player and multiplayer, or send an AI strike team to do them in single player, earning single player rewards only.

AI strike teams don't include squad mates, and are actually other people.

If you're wondering what a Weapon Weak Point Bonus is, it's basically the headshot bonus from Mass Effect 3, but not all enemies have heads.

We also learn more about other aspects of the game:

You earn some blueprints automatically as you level up, while others unlock by spending research data (RD) acquired via scanning.

You can adjust accessibility for the game via difficulty mode, key/mouse remapping and special input options in the settings menu which let you decide which actions require a button to be held down and which act as a toggle. This includes Aiming, sprinting and sustained power. Nomad controls are remappable too.

If you want to see more about the game, you can enjoy a recent trailer, alongside an older one, and more screenshots.

Mass Effect Andromeda releases on PS4, Xbox One and PC on March 21st in North America and on March 23rd in Europe.