Masters of Horror Announce Project Scissors: Clock Tower’s Spiritual Successor for PS Vita and Mobile

on September 20, 2014 8:43 AM

As teased yesterday, horror fans just got a treat today during the Indie Stream Fes, held just after the closure of the first public day of Tokyo Game Show.

Hifumi Kono, Nude Maker CEO and well known for having directed the first two games of the Clock Tower series for SNES and PlayStation, the original Steel Battalion and Infinite Space announced his new project codenamed Project Scissors, which will be spiritual successor to Clock Tower and will launch on the game’s 20th anniversary in 2015.

Together with Kono-san, two more masters of horror will take part in development, Masahiro Ito, Monster Designer in the first Silent Hill and Art Director of the second and third chapters of the series, and Takashi Shimizu, acclaimed director of the horror movie Ju-on and its remake The Grudge.

Ito-san will work on the project as Creature and Props Director, while Shimizu-san will take the role of Creative Producer and also direct a live action trailer.

Here’s a brief overview of the plot:

The game’s setting is aboard a luxurious cruise liner in the middle of the ocean. As the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place, including those of the ship’s crew. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. As a passenger of the ship, the player will be tasked with solving the murder mystery to ensure their own survival as well as the rest of the ‘innocent’ passengers.

Project Scissors is set to be released on PS Vita, iOS and Android.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.