MechWarrior Online Open Beta Delayed

on October 13, 2012 12:37 PM

We previously reported that the open beta of MechWarrior Online was going to begin next week. Unfortunately if you’re not in the closed beta yet, and you’re eager to put your hands on the controls of a BattleMech, you’ll have to wait a little longer.

Piranha Games just announced that the open beta of the game has been pushed back, as, according to the developer, “the game’s current state of stability is not allowing to get the latest experience across to new and veteran players alike.”

The announcement also specifies that the delay will be small, and will depend on the stability and playability of the upcoming build, but didn’t provide a new firm date for the beginning of the open beta.

The developer also announced that during the upcoming builds of the beta matchmaking will be revamped in three distinct phases that will ultimately lead to a system that will pitch teams of the same skill against one another.

Holders of a founder’s premium account will also like to know that their concerns about their premium time starting to tick down with the start of open beta have been addressed. Around the beginning of the phase a button will appear on the client, letting every founder choose when his account will actually go in effect.

The New User Experience will also be improved with the addition of several tutorials and with the tightening of the UI, to make it more accessible.

Finally, Piranha announced that the Community Warfare feature (the actual factional warfare tying matches together in a full-scale interplanetary war) is still coming, but will be pushed back further after the beginning of the open beta, due to the sheer amount of development involved.

The team wants to focus on perfecting the actual Mech Warfare until it’s perfect before shifting development resources to Community Warfare. No timeline can be given at the moment due to the workload involved, but it will come down the line.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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