Metal Gear Solid V: The Phantom Pain Map Revealed, Compared to Previous MGS Games: It’s Enormous

on June 5, 2014 8:40 AM

During the latest episode of the webcast Kojima Station legendary Metal Gear Solid creator Hideo Kojima introduced then map of Metal Gear Solid V: The Phantom Pain compared to the size of the maps of all the previous MGS Games.

You can notice the silouhettes of the maps of the previous games in different colors at the bottom of the picture below. As you can see the map of the new game is enormous compared to earlier installments of the series.

The map also includes a ruler showing that it’s 4 Km wide. Unfortunately the other side is blurred, so it’s impossible to say for sure, but it seems over 6 Km, for a surface of over 24 square kilometers. In comparison Skyrim was about 38 square kilometers.

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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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