Microsoft Announces Xbox One Exclusive Quantum Break is Delayed to Early 2016

on April 2, 2015 10:29 AM

As delays of some of this year’s most-anticipated new releases such as Uncharted 4: A Thief’s End and The Legend of Zelda for Wii U have become more and more frequent in the past few weeks, another of this year’s highly-awaited new IPs, Quantum Break, will also be seeing a delay to 2016 according to Microsoft.

Publisher Microsoft and developer Remedy Entertainment announced today that Quantum Break, the successor to Remedy’s previous series such as Max Payne and Alan Wake, will be scheduled to release in 2016 following its previous intention of launching later this year.

In a statement, Microsoft head of publishing Shannon Loftis responded to the delay of Quantum Break and what it will mean for both this year’s slate of games and moving forward into next year:

“We’ve got the strongest games lineup in Xbox history right now, with 2015 blockbuster exclusives like Halo 5: Guardians, Rise of the Tomb Raider, Fable Legends, and Forza Motorsport 6, and more we’ll announce in the coming months. With so many games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP.”

In addition to Loftis’ statement, Remedy Entertainment creative director Sam Lake also provided a statement on the delay of the studio’s highly-anticipated new release, citing additional development time being needed to hone the experience and polish the new IP to where it is needed:

“We’re really proud to be part of the incredible Xbox One line-up. We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”

Quantum Break is currently in development as an exclusive title to Xbox One, with release for the game now scheduled for 2016.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.
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