Following the announcement of its quarterly financial results, Microsoft hosted its conference call for investors, and Chief Executive Officer Satya Nadella talked about the performance of Windows 10 in relation to gaming.

"The consumer PC market is also stabilizing. Gamers are increasingly turning to Windows 10 premium PCs for the best gaming experiences, logging more than 26 billion hours of gameplay on PCs and tablets this year.

One reason gamers love their gaming PCs is because they can connect with their favorite games and social networks on Xbox Live. Xbox Live monthly active users grew to 55 million this quarter, a new record with growth across PC, Mobile as well as the console.

Windows 10 Creators update will bring 3D mixed reality and game broadcasting to all Windows 10 customers. Partners like Dell, HP and Lenovo are investing to deliver cutting-edge virtual reality experiences for customers using Windows 10 Holographic Platform. We're also broadening our opportunity to partnerships with chipset makers Intel as well as Qualcomm, who have committed to build the next generation of modern Windows PCs with advanced security, connectivity, AI, Mixed Reality and Gaming."

Nadella concluded his speech mentioning that the company is generating enthusiasm for Windows 10, including the new forms of gaming that it can provide.

"As customers embrace these new computers and computing experiences, we're generating enthusiasm for Windows 10, and new forms of expression, creativity and gaming that it can unleash."

Chief Financial Officer Amy Hood also confirmed that the lower volume sales reported in the financial stamens published earlier today are related to the Xbox 360, while lower pricing is related to the whole segment.

She also shared the outlook for the current quarter (related to the period from January 1st to March 31st), for the "More personal computing" segment (that includes gaming) the company predicts revenue from 9.05 to 9.35 billion dollars. Microsoft also expects "normal post-holiday trends" for the gaming business, with "decline for hardware console volume and pricing, balanced by higher engagement, usage and transaction volume."