Monster Hunter 4 Ultimate’s Designers Explain Their Process and Gameplay Decisions in New Interview

on December 23, 2015 1:48 PM

Have you ever wondered what was the process of creating and designing a new monster in the Monster Hunter series? Or perhaps what kind of difficulties were posed by the process when developing and balancing the new mechanics for Monster Hunter 4 Ultimate?

If so, check out the video below (subtitled in English) where lead developers Kaname Fujioka and Yuya Tokuda discuss the finer points in developing the newest addition in the hit series. Monster Hunter 4 Ultimate released for Nintendo 3DS in October 2014 in Japan and came to the West in 2015.

The better question is “Why is this interview coming out now?” The game is nearly a year old, so this is either a post-mortem or a possible hint that Japanese exclusive Monster Hunter X may be announcing a Western release date.

 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.
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