Motiga’s Gigantic is delayed to 2016, due to “finite resources” and wanting to meet expectations.
Gigantic is a team-based third-person shooter with some MOBA elements. The game entered closed beta phase in August. The developer explained that the lack of resources and their goal to utilize the beta’s valuable feedback to meet expectations were the reasons behind the delay.
As a result of Gigantic’s delay, sixteen people were layed off. However, Motiga provided them with severances and “job placement assistance.”
“We’ve received lots of valuable feedback throughout our testing phases, and as we reflect on the things we must accomplish to meet the expectations we have set for ourselves, it is clear that we need to move the launch window for Gigantic into 2016.”
“Unfortunately this change in schedule has meant Motiga had to make some difficult decisions this week. As a pre-revenue startup, our resources are finite. Stretching Gigantic development milestones over more time requires that we stretch those resources in the same fashion. As a result, today Motiga has had to lay off 16 employees at the studio. All impacted employees are receiving severances and job placement assistance.”
Gigantic is set to release on Xbox One and PC in 2016.