Fans are expecting Vigil Games’ Darksiders II to really top the original game with something new and interesting. The developer has revealed that this something will not be multi-player. Although this component has been an interest of the studio’s, it will be omitted from Darksiders II for technical reasons. Each character model in the game features as many as one thousand animations and reusing these to tack on a multi-player mode would be impractical and probably pretty cheesy.
Director Marvin Donald had this to say about the issue:
“I hope the next one’s co-op, but it just depends on the resources that are available, the size of the budget and whether or not Darksiders II does well. There are a lot of factors that are going to drive that. It’s too soon to say.”
Perhaps if it’s planned early on, we’ll see multi-player in Darksiders III, assuming the second game will perform well enough to warrant a sequel. Darksiders II will be available on the PS3, PC, Xbox 360 and Wii U next year.