Naughty Dog Star Coder Promises Stable Frame Rate for The Last of Us Remastered on PS4

on July 16, 2014 3:30 PM

Naughty Dog Graphics Programmer Corrinne Yu, which is known by many as a “star coder” due to her contribution to the creation of many technologies, especially as part of the Halo team noticed that quite a few were doubting the stability of the framerate of the upcoming The Last of Us Remastered, and she took to Twitter to reassure the fans:

I play TLOU always at full frame rate, without optional frame rate lock.I don’t feel any dips on final build,single player or MP.

I always play TLOU final build without lock option with no dips.You can see for yourself so soon.We worked hard to shave many ms.

Yu also gave a very simple reason why we haven’t yet seen gameplay footage of the game:

If you can try out real TLOU sweet framerate in mere weeks by yourself,why do you want to watch a guy in an ad show it to you? : )

Finally, she promised that we can expect more from our PS4 consoles between 2014 and 2015:

PS4 owners will get more out of their set tops this year and next year. I am so glad to be a small part of it.

Considering how firm the development team has been in clarifying that the frame rate is stable, I’m definitely inclined to believe them. We’ll see for ourselves quite soon anyway. While we wait, you can check out the game’s disc, courtesy of Naughty Dog Co-Founder Evan Wells, also showing a glimpse of the new photo mode included in the game.

TLOU

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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