Naughty Dog Using Substance for Uncharted 4: A Thief End, Will Talk About it at GDC

on February 16, 2016 3:24 PM

Middleware developer Allegorithmic announced today that Naughty Dog has been using its texture creation suite Substance for Uncharted 4: A Thief’s End. 

We also learn that the developer will sponsor a session at GDC with Naughty Dog Artists Bradford Smith and Rogelio Olguin, showing off how the suite has been used in the game.

Indeed they are nearing the release of the biggest Substance game project ever made: Uncharted 4: A Thief’s End. To celebrate, 4 artists from the team will be joining us at our GDC booth to talk about their work and show some exclusive material!

Allegorithmic is also sponsoring a conference session entitled “Texturing Uncharted 4: a matter of Substance”. In this session, Naughty Dog artists Bradford Smith and Rogelio Olguin will give a brief overview of the Substance toolset, and talk about the goals and evolution of the studio’s Substance pipeline. The talk will focus on Naughty Dog’s take on procedural workflows and how Substance streamlined material and asset creation. From the adoption of PBR, to content management, Substance was able to complement Naughty Dog’s unique workflow while ensuring AAA quality for the most ambitious Uncharted game to date. Sebastien Deguy, CEO and Founder of Allegorithmic, will also shed a light on the future of Substance and the new frontier of material creation.

Of course, you can expect to read all about it here on DualShockers, as soon as the panel will end, so stay tuned.

In the meanwhile, if you’re wondering about the Substance suite, you can check out a few trailers below, showing what it can do.



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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.