The reveal of The Last of Us Remastered for PS4 solved some mysteries, but of course it also created more questions. One of those questions is how Naughty Dog will handle cutscenes and frame rates, and Naughty Dog Community Strategist Arne Meyer shared more information and insight on NeoGAF.
First of all, he was asked if cutscenes will use the original PS3 video files or if they’ll be re-rendered or even rendered in real time:
That’s all still in progress, but they were at least be rerendered in the higher 1080 resolution plus maybe whatever else we can add. I highly doubt we’d do them real-time based on our past history with cinematics, so I wouldn’t hold my breath for that.
Franklly, the visual fidelity of our PS3 cinematics were pretty fantastic. I’d love to see the gang push beyond that, but it is a pretty high bar to start from! As we get closer to release, etc., we can probably shed some more light on all this.
He also weighed in on the discussion that sees supporters of 30 frames per second cinematics (and not just cinematics) pitched against those that prefer a higher framerate, or even full 60 FPS.
We’ve been putting out games at 30fps (more or less, yeah) for a while now. I mean, if you want only 24fps, that will let us put a whole lot more effects in!
Speaking less sarcastically, 30hz, 60hz and anything in between is more than just about being cinematic, it’s about the underlying systems that affect gameplay and how they refresh. Your body/eye can’t compensate for that like it does when watching 24fps source material on film. Don’t get me wrong, I’m a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.
Games vs. TV don’t have that “soap opera” effect at higher than 24fps frame rates in my experience, but then again I’m not a dark10x frame rate peeper ; )
I, for one, am looking forward to seeing our final result with TLOU PS4.
Meyer definitely isn’t the only one that can’t wait. It’s actually interesting to see someone in his position saying clearly that for games a higher framerate (over 30 FPS) generally turns into a better overall experience. That kind of position is more rare than one would expect in the industry.