Naughty Dog’s Corrinne Yu Inspired by Carmack to Aim for 60 FPS; Wishes She Had More Time on TLOU PS4

on August 2, 2014 6:16 PM

Naughty Dog’s graphics coder Corrinne Yu is considered one of the most prominent experts in the industry in coding and tweaking graphics engines for performance and glitz, even due to her previous work as Principal Engine Programmer in Microsoft’s Halo team.

She’s also one of Naughty Dog’s most vocal supporters of making games that run at 60 frames per second, and today she revealed one of her sources of inspiration on that front.

Carmack and id software’s history of aiming 60 fps is inspiring to me as an engine programmer.

Yu also mentioned that while she’s proud of the engine optimization done on The Last of Us Remastered, she wishes she had more time to work on the graphics.

Did work on TLoU. Some graphics work I wished I had more time. Some engine optimization work we did that we are proud of.

Ultimately shipping dates are pretty much always a programmer’s nightmare, but considering the results acchieved with The Last of Us Remastered I’d say she has plenty reasons to be proud about it.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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