Naughty Dog’s Lead Programmer Shares The Studio’s Secrets in a Hour Long Talk

on March 11, 2014 6:15 PM

Naughty Dog’s Lead Programmer Jason Gregory held a very interesting speech at the Semana Informática  in Lisbon recently, and today the video of the panel, titled “Dogged Determination: Insights Into the Development Process and Key Technologies Used by Naughty Dog,” has been published.

The video covers some topics you don’t really hear about often, starting from Naughty Dog’s hiring process, moving on to their workflows and technology. You can also find the slides used for the presentation here.

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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.