I will admit that when Kickstarter started to be "a thing" I expected it to quickly become overcrowded and die off for too much offer. I'm glad I've been proven wrong, as more and more developers continue to use it successfully and more and more gamers continue to support them. Thanks to that support Camelot Unchained is now soaring at $773,306 pledged by 4,823 backers. With 27 days to go I'm quite sure the goal is in the bag, and then some.

Today City State Entertainment released an update that was definitely interesting: first and foremost we see some concept art of the Tuatha Dé Danann faction, You can check it out in the small gallery just below.

Possibly even more interesting is a video update with Co-founder and Tech Director Andrew Meggs as he explains the concept behind the UI, and I can pretty much guarantee that it's going to make a lot of ears perk up between the modders among us.

As also explained in an extensive developer blog the whole interface will be based on webpage code, allowing modders to change and modify it however they like easily, but also to create a very natural flow of information between the game and web browsers on any platform without too much hassle. It's a rather revolutionary concept, and it seems to be a lot more flexible and approachable than the usual API-based approach that already exists in multiple MMORPGs.

But I'm sure Mr. Meggs can explain it a lot better than I can, so I'll let you with the video below. You can also make your pledge here, if you're so inclined.

UPDATE: The developer released a second update with even more concept art (that I added to the gallery above) and a video of a Tuatha Dé Danann 3D model prototype in motion. You can find it here.

http://www.youtube.com/embed/LySpluTETQU