New Deus Ex’s Director Wants Combat to Be as Satisfying as Stealth; Won’t Repeat Mistakes with Bosses

on April 9, 2015 4:58 PM

Many are definitely excited for the announcement of Deus Ex: Mankind Divided for PS4, Xbox One and PC, and Game Director Jean-Francois Dugas provided more information on what we can expect within the comments of the Official PlayStation Blog post:

First of all, he talked about the Deus Ex: Human Revolution ending that has been considered “canon” as the outset of Mankind Divided.

The trailer gives us a good idea of what ending is (sort of) canon in terms of the last game climactic events.
That being said, all endings sport a bit of truth, rumors and whatnot that got spread around the world. So, in a way, the answer to the question is more complex than just identifying one official ending.

Many will also be happy to hear that the team wants to make combat as satisfying as stealth gameplay, which is a balance definitely challenging to achieve:

DXHR and DXMD aren’t stealth nor combat games. They are what you want them to be. It has always been our goal to let you choose the way you want to approach things.
And for me, it is important that combat becomes as satisfying as stealth can be. It’s a question of balancing both approaches in such way that everybody can have fun with the preferred play-style.

If you haven’t played Human Revolution you’ll be fine with the new game, but Dugas still encourages newcomers to give the predecessor a try.

Our goal is to make the new game satisfying for those who played DXHR without alienating newcomers. The way we’re building the story, the world state, etc., you should have a very good understanding of what happened without having played it.
However, if you really want the full deal, you should play HR. Apparently the game is fun ; )

Considering what we played in Human Revolution, it’s not unlikely that many might be worried about the boss fights, but Dugas promises the same mistakes won’t be repeated:

I already mentioned in the past that the reason why bosses weren’t what they could have been is not related to the fact they were outsourced.
The boss problems are due to many internal factors and in the end, I had to make tough decisions that didn’t go the way.
We did a way better job on the Missing Link and Mankind Divided won’t repeat Human Revolution’s fault on the subject.

If you’re curious on when we’ll see gameplay, looks like we’ll have to wait a while:

For gameplay, it will happen eventually – now, the focus is on the announcement and the trailer. Like we like say: please, be excited! ; )

That sentence is quite familiar… Looks like the legendary Producer Shinji Hashimoto’s influence is extending to Square Enix’s western studios.

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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.