New Developer Diary for Dungeon Defenders Talks Combat

on October 4, 2011 7:00 PM

While the first two phases of each game of Dungeon Defenders is strategy and set-up, the combat phase is when the action starts. That’s the part of the game that is discussed in this third developer diary released today by Trendy Entertainment.

There seem to be a couple ways to go about making sure your defenses hold in the combat phase. You could hang back and help bolster your defenses directly, or go on the offensive. But neither will be a sure-fire way to avoid all enemies, as some will come straight for your hero and some are quite mobile, being able to fly over your various defenses, rendering them moot.

All in all, I’m actually looking forward to this, even though I’m not a huge fan of tower defense type games. This one is gorgeous and shaping up really well, and we’ll be able to pick it up starting on October 18th, when it releases on the PlayStation Network. Hit the break to check out the video.

 /  Reviews Editor / PR
Chad joined the DualShockers staff in mid 2009 and since then has put much of his time into covering RPGs, with a focus on the Japanese side of the genre, from the obscure to the mainstream. He's a huge fan of iconic games like Secret of Mana, Final Fantasy VI and Persona 4 yet enjoys the smaller niche titles, as well. In his spare time he enjoys experiencing new beer, new foods and keeping up with just about every sci-fi show on television. He's married to an intelligent, beautiful Southern Belle who keeps his life interesting with witty banter and spicy Cajun cooking.
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