In the newest video showing off the RPG based on George R. R. Martin’s best-selling “A Song of Ice and Fire” trilogy, the PR manager at Atlus walks us through some of the key features of the combat system in Game of Thrones.
First up is the “Active Pause System”, which certainly seems to be a godsend in the otherwise active-combat system. I don’t know about everyone else, but trying to juggle 1600 different abilities and items in the middle of a battle never fails to stress me out and cause me to make mistakes in moments of pure panic. However, it’s not a complete stop, but rather it just slows time way down temporarily.
The video next goes through some of the class differences between the two main characters, Mors Westfold and Alester Sarwyck. Mors is able to fight as a landed knight, a hedge knight, or a magnar. Alistar can fight as an archer, a sellsword, or a water dancer. Whatever class the player has each character become determines the weapons and armor each one can equip.
Interesting to note is that Game of Thrones does allow multi-class customization in order to make each truly your own, however in doing so you will give up the upper-class skills you would otherwise learn.
Game of Thrones is currently set for a a May 15th release date on PC, Xbox 360, and PS3.