New Quantum Break Patch Released on Xbox One; Full Patch Notes Inside

on April 27, 2016 6:03 PM

The promised second title update for Quantum Break has been made available for Xbox One on Xbox Live, and Remedy Entertainment Head of PR Thomas Puha posted the full patch notes on the developer’s official forums.

Xbox One Title Update 2

Act Fixes/Updates

  • Act 1 Part 1: Fixed a rare instance of taxi being missing from the intro cinematic
  • Act 1 Part 2: Fixed assets disappearing if players backtrack
  • Act 1 Part 2: Fixed an issue where players could not kill the guard in the parking lot
  • Act 1 Part 3: Fixed backtracking issues where some parts could unload
  • Act 1: Fixed overlapping audio in opening cinematic
  • Act 2 Part 1: Fixed Nick pathing issues
  • Act 2 Part 1: You can no longer get underneath the puzzle at the security station
  • Act 2 Part 2: First Chronon source renders properly
  • Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
  • Act 2 Part 3: Fixed backtracking issues where some parts could unload
  • Act 2 Part 3: Fixed rare NPC issues where Amy or Nick could be killed or block the door
  • Junction 3: Fixed Hatch being hidden if the user skips a future vision too quickly
  • Junction 4: Fixed flickering environment outside office building
  • Act 5: Fixed last subtitle going by too quickly to read
  • Act 5: Fixed missing line in Portuguese audio in a cinematic

General Fixes/Updates

  • Fixed issue where ambient sounds disappeared when mashing buttons during a cinematic
  • Removed unnecessary loading screens showing up
  • Updated credits
  • World no longer visibly unloads after Jack lets Beth and NPC into the Swimming Pool front door
  • Amy no longer remains still and without pathing towards gate in train yard
  • Fixed Jack’s subtitles not showing in some cinematics
  • Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
  • Fix for blinking lights, where flares would blink excessively bright after resuming from suspend mode
  • Fixes for making Xbox Live integration more fault-tolerant
  • Remedy logo fix*
  • Fix for a rare bug that accidentally wiped progress after completing the game
  • Fix for some TV screens sometimes showing a really grainy image
  • Fixed circular progress bar alpha in the junction stats screen
  • Fixed video playback not always ending if the video was synced to audio
  • Fixed two rare instances of stalls when loading
  • Fixed a rare crash with the video texture system
  • Fixed crash in download menu when switching profiles
  • Fixed “Waiting for install to complete” text not being localized when changing the language
  • Game/story/collectible progress hero stats no longer display incorrectly when player has less than a percent of progress
  • Fixed rare instances of cloud saves failing and causing loss of progress

In addition to this, we learn that a memory management issue has been found on the Windows 10 version, with a fix slated for a future update:

“Microsoft has identified a Windows 10 memory management issue which may cause Quantum Break to crash on some GPUs. This crash is seen more frequently at higher game settings. Microsoft plans to fix this in a future Windows Update.”

A warning was also provided about a cloud save issue on the Xbox One version:

“We are aware of the cloud save issue causing loss of game progress on Xbox One. Even though we haven’t been able to fully reproduce the bug, we’re addressing this issue in the next title update. To avoid losing savegames, please quit the game before turning off your console.”

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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