Some fascinating new screenshots for Guilty Gear Xrd -SIGN- showcase how the developers used Unreal Engine 3 to re-imagine a traditionally 2D series into 3D.
According to the director of the game, one of the key aspects when developing with the engine was to translate 2D animation and fighting into 3D. Since Guilty Gear is thought of as one of quintessential 2D fighting games, it was a tough decision to translate it to 3D but the director stands by it.
Prototyping of this new Guilty Gear began in 2011, and that was around the time when the staff made the decision to use UE3. Full scale production then started in 2012, with the production period being at about a year and a half at this point.
You can check out the full gallery of screenshots showing off the process of rendering the characters and background faithfully.