New Tomb Raider Multiplayer Details Discovered

on January 4, 2013 9:00 PM

The newest issue of Official Xbox Magazine contains a wealth of details about the multiplayer of Crystal Dynamics’ upcoming action adventure game Tomb Raider. A subscriber has taken to the Tomb Raider forums to share a summary of these details for the rest of the internet to scrounge. First off, the three game modes confirmed so far are “Team Deathmatch”, “Cry for Help” and “Rescue”. In Team Deathmatch two teams are pitted against one another in a race to accumulate a certain amount of kills.

Rescue tasks the survivors with delivering a certain amount of medical kits to various destinations before the scavengers reach a certain number of kills. No clear details were given about Cry for Help. The full list of details has been pasted below:

  • He acknowledges that fans will be wary of changes.

  • But of course comes back to say that after playing it feels the “creation and execution are coming from the right place.”

  • Team Deathmatch is in.

  • “a team of Lara’s surviving allies pitted against a group of hostile natives cutely referred to as “scavengers.””

  • Best-of-three matches, alternating between sides.

  • “an immediate wrong turn out of our cavernous base … had us sliding down a rocky water tunnel…”

  • “the maps aren’t too wide open”

  • “lever-baser traps that shot spikes out of walls, climable surfaces, destroyable environmental elements (like bridges), and weaponry like Lara’s now trademark bow and arrow.”

  • Second game type “Rescue” survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.

  • Rescue gives survivors a “bleed-out” time, that you can cut short with a “brutal” melee finisher.

  • “Wind Chasm” was the map they played on. Tropical, with traps, vantage points and junk.

  • Karl “dropped hints about a mode called “Cry for Help,” which apparently will place a strong emphasis on discovery and collection.” Adventure as opposed to combat game type.

  • Unclear if any other modes available.

  • “select from a deep roster of characters.”

  • “different stats and loadouts.”

  • “primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee.”

  • XP gained can go to altering stats and purchasing more advanced characters.

  • No Lara in multiplayer that he saw.

  • Can chose the same character as a teammate.

  • Some single player actions have been sped up for sanity-sake.

  • “[Noah Hughes] goes on to note that while it make seem odd that this historically loner heroine now has a whole roster of companions…”

  • Goes through the same old campaign points; hanging upside down, falling onto spike, running through cave, Sam, wolf, bear trap, blah blah blah.

  • Bow can be used to distract enemies.

  • More QTE’s.

  • “… Lara runs into a group of scavengers that includes a shielded man wearing a steel mask. Gunfire doesn’t work on this guy…”

Tomb Raider will be available in North America on March 5th. Do any of these details make you excited to try the game’s multiplayer?

 /  Staff Writer
Kenneth is a Graphics and Game Design student who's worked as an author for DualShockers.com since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.
 [ 4 ]