Today, Finland-based developer Housemarque announced that its upcoming arcade-style twin-stick shooter, Nex Machina, which is notably being made in collaboration with Smash TV and Robotron creator Eugene Jarvis, is coming to PC in addition to the previously announced PS4.
First time hearing about Nex Machina? No Problem: here’s an overview, courtesy of the game’s Steam page:
Nex Machina is an intense arcade style twin-stick shooter from Housemarque. Taking hints from both Robotron and Smash TV, Nex Machina focuses on pure action, voxel destruction and competition in the distant, cablepunk themed future.
In the world of Nex Machina, humans have become so dependent on technology that they cannot avert their eyes from portable devices anymore. Around them, machines have reached consciusness and surpassed human intelligence tenfold. No reasons to be servants now – robots are clearly the superior lifeform. And to make their point, they start eradicating all human life…
Housemarque, the creators of Resogun, and Eugene Jarvis invite you on a trip back to the age of arcades and play Nex Machina, the twinstick shooter of this generation. Destroy the evil robots, free the humans and defeat your friends’ high scores along with their dreams of success. Do you have what it takes to make it to the top?
– Explosive twin-stick arcade shooter gaming at its finest
– Over 100+ challenging levels in 5+ different intense worlds
– Secret paths, levels and humans
– Deep scoring system, rich metagame and replayability
– Specially tailored feats and achievements
– Community and friend leaderboards
– Unlockables and player profiles
– Next gen signed distance field (SDF) ray-tracing and morphing tech
– Voxel driven, significantly reworked version of the Housemarque engine
Notably, this is Housemarque’s first PC game launch since Supreme Snowboarding back in 1999 (Outland is on Steam, but was ported 3 years after the console release).
Ilari Kuittinen, CEO of Housemarque accompanied the news with the following statement:
“It’s amazing and humbling to be able to get back to our roots in PC development, where we started almost 22 years ago.”
Mikael Haveri, Head of Publishing added:
“Working on the PC build has come with its own set of challenges, but our friends at Nvidia have helped us realize that Housemarque magic on the PC as well.”