Ninja Theory Addresses Dante’s Redesign

on September 29, 2010 8:00 PM

Ninja Theory Addresses Dante's Redesign

It’s official. Longtime fans of the Devil May Cry series are, to be frank, unhappy about Dante’s new look. While we have to believe that Capcom wants the best for its very influential and well loved series, the reveal of the lead’s new look has left many wondering what else about the franchise we know and love will be changed for the worse.

One of the things they’ve said in defense of the new look is that “things that were cool twelve years ago aren’t cool anymore”. I’m not kidding, they actually said that. Hit the break for their full opinion and some reasoning behind the absolute transgression.

Creative director at Ninja Theory Tameem Antoniades recently spoke with 1UP about the new Dante’s coolness:

“The essence of Devil May Cry  is all about ‘cool, It’s about Dante being cool and making you feel cool when you’re playing it, and so the combat and the style system and everything is integral to that. But, you know, what was cool 12 years ago — I think that was when the first game came out– isn’t cool anymore. If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music — it was like a cultural melting pot — and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion.”

I’m not sure which DMC game came out 12 years ago (the first hit the PS2 in 2001) but the man does have a point. When asked about Kamiya Hideki’s (creator of the original DMC) critical bombshell Bayonetta, he replied:

“Personally, I don’t[think she looks cool]. I love the game. I think it’s awesome. It’s taken everything — it’s just gone to a total extreme. But in terms of, ‘Do I think it’s cool?’ No, not at all. I think it’s caricatured and over-the-top and very ‘Japanesey,’ and for that absurd style it does that really well, but that’s not what I want.”

lead producer of Capcom USA  Alex Jones  spoke about the process of redesigning the iconic leading man:

“Initially, we said, ‘Go explore the space,’ and [Ninja Theory] came back with a very incremental look from what Dante had usually been, And we went, ‘No guys, go back to first principles and really do something,’ and then they went about 25-percent more down the field. And we’re like, ‘No, seriously! Do something that you think would make us angry with you,’ and that’s when we started making progress.”

It seems as though they didn’t actually consider what would make the fans–the most important opinion–happy or unhappy in the process. Accordingly, as the game progresses the main character will become more fully realized. Whether this means we’ll ever see the familiar Dante or not remains unclear. DmC is scheduled to hit the Xbox 360 and the PS3, with no release date information detailed.

 /  Staff Writer
Kenneth is a Graphics and Game Design student who's worked as an author for DualShockers.com since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.