No Man’s Sky Could Be a Fundamentally Different Game on the PlayStation Neo

on August 10, 2016 8:03 AM

During an interview with The Daily Star, No Man’s Sky creator Sean Murray talked about how access to more powerful hardware – such as the PlayStation Neo – would allow for a fundamentally different experience with the game.

Murray explained:

“If you play another game and if they do a remaster of that game, what they will do is up-res the textures and things like that.

“That’s because the base geometry, the base shape of the world, the way of playing is totally like lost, basically. 100’s of people have worked on it thousands of hours to create what you see.”

However, unlike other games, No Man’s Sky’s world is procedurally generated and therefore, they would be able to do more than just up-res some textures:

“For our game it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience.”

“You can have – and you’ll see this from our patch notes – we’re able to change huge things in the universe, because we have complete control.

“With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.”

This also means that it would be possible to improve the game’s pop-in on the PS4 even further. This news could certainly help Sony sell the idea of a more powerful PlayStation 4 to more people.

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Bad at video games, decent at writing.