No Man’s Sky’s Dev on Crowd Funding: “We’re not Thinking Like that Now, Maybe I’ll Ask Tim Schafer”

on December 8, 2013 3:22 PM

Yesterday at the VGX awards Hello Games announced No Man’s Sky, that quickly turned into the highlight of the evening for many, me included. During the following interview developer Sean Murray explained the studio’s stance on a possible crowd funding operation.

We’re not thinking like that now, maybe I’ll talk to Tim Schafer later and he can tell me, but we’re not the saviest bunch from that point of view.

When we made Joe Danger we were just like flat out broke the whole time. I actually sold my house to fund that game. Then we made it and released it and it did well for us. We’ve used that as a stepping stone to make this.

Personally, I hope Sean really talked to Schafer about this, because considering how much many seem to have loved what they saw of No Man’s Sky, it’d probably do very well on Kickstarter.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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