Octodad Developer Hopes to Support PS4’s Camera and Move, Likes the Console’s Increased Memory

on August 9, 2013 10:54 AM

While many don’t seem to care much about motion controls on the PS4, and are happy that Sony isn’t really shoving them down our throats Young Horses President and Octodad developer Phil Tibitoski is keen on them, as he shared as part of an interview on the Official PlayStation Magazine, also showing appreciation for the console’s generous allowance of RAM.

I like the idea of the light bar on the controller, we hope to use that with the camera. It’ll be hopefully more widespread than the Move will be, though we hope to support that as well.

We’re looking to do some sort of motion visuals with Octodad. We haven’t tried it just yet, I mean we did a PC connect tech demo sort of thing a long time ago, and people seemed to really think it was fun. So we’d like to kind of explore that area more, and the increased memory with the system is really nice, we don’t have to be as conservative and worry about that stuff so much. We’re in a position where we can just bring it over and we didn’t have to do so much optimisation and the game still runs really really well at 1080p.

Personally, I’m on the camp that’s glad that the camera won’t be mandatory, but Tibitoski seems to hope that it’ll be more widespread that the Move. Will his wish be granted? We’ll have to wait and see about that, but as far as I’m concerned, I’m quite eager to play Octodad with my DualShock 4.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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