Ogle PlayStation VR’s Official Pictures from Every Possible Angle; Full Contents and Fact Sheet Inside

on March 15, 2016 5:42 PM

Sony Computer Entertainment just released a press kit for PlayStation VR, including images of the headset from every possible angle and its packaging.

We get to take a look not only at the headset, but also at the whole contents of the box in full details, which you can find listed below in the official fact sheet.

Product name

PlayStation®VR

Product code

CUH-ZVR1series

Release month

October 2016

Recommended Retail Price

44,980 yen, $399 USD, €399 and £349

External dimensions

VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest projection, headband at the shortest)

Processor unit: Approx. 143×36×143 mm (width × height × length, excludes largest projection)

Mass

VR headset: Approx. 610g (excluding cable)

Processor unit: Approx. 365g

Display Method

OLED

Panel Size

5.7 inches

Panel Resolution

1920×RGB×1080 (960×RGB×1080 per eye)

Refresh rate

120Hz, 90Hz

Field of View

Approximately 100 degrees

Sensors

Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)

Connection interface

VR headset: HDMI, AUX, Stereo Headphone Jack

Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX

Processor Unit Function

3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode

Included

VR headset × 1

Processor unit × 1

VR headset connection cable × 1

HDMI cable × 1

USB cable × 1

Stereo headphones × 1 (with a complete set of earpiece)

AC power cord × 1

AC adaptor × 1

The press release also included a comment by SCE President Andrew House:

Ever since we unveiled PS VR during the 2014 Game Developers Conference, we’ve received a tremendous response from gamers and developers alike. To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers.”

We also learn that more than 160 games are currently in development for the headset, over fifty of which will be released this year.

Those fifty include:

  • Eagle Flight (Ubisoft)
  •  EVE: Valkyrie (CCP Games)
  • Headmaster (Frame Interactive)
  • Rez Infinite (Enhance Games)
  • Wayward Sky (Uber Entertainment)
  • RIGS: Mechanized Combat League (SCE WWS)
  • Tumble VR (SCE WWS)
  • Until Dawn: Rush of Blood (SCE WWS)
  • PlayStation®VR WORLDS (SCE WWS)

We also get more information on the “cinematic mode” and on the new media player:

“The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.”

Cinematic mode will allow us to see videos on a virtual screen perceived like one measuring up to 225 inches at a distance of 2.5 meters:

“Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters. The size of the screen will feel different depending on individual users.”

And now, without further ado, I leave you with the images. Feast your eyes on all that technological beauty.

 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.