One of the Switch’s Early Indie Games, Kamiko, Surpasses 110,000 Sales

Circle Entertainment recently shared sales numbers from their indie Switch game Kamiko, as well as hinting at their latest game, Picontier.

on July 10, 2017 10:36 PM

Publisher Circle Entertainment tweeted out today that their game Kamiko had reached 110,000 sales for the Nintendo Switch. The news came via a Nintendo Life story which contained a blurb from the small Hong Kong company about the indie game and their next project. The title was an exclusive for Nintendo’s hybrid handheld and released early after the console’s launch; April 13th in Japan and April 28th in North America.

The game was developed by Skipmore, a Japanese studio known for working on mobile and 3DS eShop projects with an arcade feel and retro graphics. Kamiko stayed true to this trend with a top-down adventure game with a pixel style right out of an NES title.

The game itself concerns a trio of magically imbued shrine maidens who are chosen to defend the world from an oncoming evil. The gameplay has these heroes going through smaller levels to purify heaven gates while also fending off waves of respawning enemies. Of course a big bad boss awaits the maidens at the end of each stage. However, each one has a different weapon of choice ranging from a sword, a shield, and a bow and arrow to help them on their quest.

Circle Entertainment gave some interesting insights into how Kamiko did in terms of sales by region:

“In terms of sales percentages, Japan is 25% (and it was #4 in Japan for the first half year of sales), US is 48%, EU+AU is about 27%… So far the US is the biggest market, however the Eastern market still has a lot of users we can’t ignore. We are usually thinking about why some local titles perform better than Western titles in Japan, and we think most of the reasoning comes back to game pricing, localization and local PR.”

The company also mentioned Skipmore’s next game, Picontier. This game will be a bite-sized RPG where you can ‘spend time farming, crafting, mining and fishing’. Battles will still be a major component of the gameplay and the title will still have the team’s retro style to it. It is currently planned for a Switch release at some point this year in Japan. If it’s anywhere as good as Kamiko, then Nintendo users are in for another treat. Maybe it will break the 100,000 mark as well.

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Leif Conti-Groome is a staff writer at DualShockers who mainly focuses on indie games and crowdfunding campaigns. He was a contributor to the niche game podcast Total Control and he frequently lends his services to the Torontonian enthusiast group, The Hand Eye Society.