As gamers we rarely see the actual creative process behind the levels of a game we play. All we see is the finished product in all its digital glory.

We often forget that there's a lot of hard work that goes into transforming a set of tiles into the full product, and Robot Entertainment decided to gives us a glimpse on that process thanks to Level Designer Paul Slusser.

In the video published today he creates an Orcs Must Die! 2 level from scratch, starting from a basic layout and a set of tiles. He also shows us what's the real paintbrush that breathes life in any digital construction: lighting.

You can watch the video below, and see how flat and relatively uninteresting walls become much more pleasing to see as light touches them.

http://www.youtube.com/embed/LrU7FeEEdMM