At Comic Fiesta in Malaysia, Final Fantasy XV Director Hajime Tabata and Lead Game Designer Wan Hazmer held a presentation on the game, showing a mix of old and new footage, and explaining quite a lot of interesting concepts about the game.
Luckily Hamzer was translating Tabata-san’s speech, so we get to watch and hear the full thing below in English, courtesy of YouTube user kero0206 (Thanks Malakur for the tip).
Interestingly, we get to see a few blurry screenshots of new locations, including what looks like a dungeon of sorts and the interior of an inn. We also get some concept art of a train that according to the developers plays a very important part in the story.
Speaking of art, the presentation revealed that over 10,000 art pieces were designed for the game, while Hamzer also explained the philosophy behind the game’s approach to technology, that can be summarized in the following points:
- Game design doesn’t limit the experience.
- Beautiful graphics that are easily immersive.
- Maintain aesthetical beauty throughout 24-hour cycle.
- Deliver a sense of reality for every fantastical element.
Interestingly, at last Year’s Comic Fiesta Hamzer explained that modeling the physics for pouring liquids from a cup to the other during the preparation of the Malaysian drink Teh Tarik was a challenge for the development team. Luckily, that challenge was overcome, and during the presentation we can see the actual act in new gameplay footage from Lestallum. You can see it below, cut from the full presentation video for your convenience.