Part Four of Sonic Documentary Takes a Gander at Generations

on November 28, 2011 9:00 PM

You’ve heard about the Sonic series’ music, its transition to 3D and the Blue Blur’s origins. The latest entry in the hedgehog’s 20th anniversary documentary focuses on the ideas behind the development of Sonic Generations.

“At the start of the project, I told the team, ‘Let’s create a game that we can only create because it is the 20th anniversary that people will remember for years to come,'” game director Hiroshi Miyamoto said.

Much of this portion of the documentary focuses on the development of the stages in Generations; levels that were once confined to two dimensions gain new life in 3D and vice-versa. I played the demo on my Xbox and enjoyed the re-imagined Green Hill Zone. I’d recommend at least checking that out. And for more info, you can reference our own Alexa Ray Corriea’s review here. Check out the video after the jump.

I enjoyed the demo out of nostalgia more than anything. But I’ve gotta admit: Green Hill Zone looks pretty sweet in three dimensions.

 /  Staff Writer
Eder is a journalism major at the University of Oregon and copy chief of Flux, the School of Journalism and Communication's flagship magazine. When he's not playing video games or writing about them, Eder enjoys going to concerts, walking the UO campus with his trusty iPod, James McCloud, and climbing steep hills in running shoes. His favorite games include Super Mario Bros. 3, Donkey Kong Country 2, Bioshock and The Legend of Zelda: Ocarina of Time.
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