PAX East 11: Slam Bolt Scrappers Multiplayer Impressions

on March 11, 2011 1:45 PM

PAX East 11: Slam Bolt Scrappers Multiplayer Impressions

Present at PAX East 2011’s show floor is the soon-to-be-released Slam Bolt Scrappers for PlayStation Network. The interesting Fire Hose Games title is due to release on March 15 for the price of $14.99, and I got a chance to play some of the game’s multiplayer. It’s one of those games that doesn’t really fit well into a specific category, so you’re going to have to bare with me as I attempt to explain what exactly went on as I played.Slam Bot Scrappers features 1-4 player co-op, free-for-all, and versus. I played a 2-on-2 team battle match, and, although I didn’t win, I got to get a good grasp of what the game is all about. Yes, I’ll admit I lost. However, I only lost because I was asking a lot of questions. Don’t make fun of me! Anyway, a 2-on-2 match starts with two sides, and each team can build up their side with Tetris-like pieces. How do you get pieces? You beat up colored enemies so they can drop you some pieces to work with. If you beat up a purple guy, you will get a purple piece. Hope that makes sense.

Unlike Tetris, the pieces connect well when they are the same color. So, if you have red pieces connecting with other red pieces and making squares out of them, then you’re doing pretty well. It’s all about getting pieces, connecting colors, and making squares.

Now, here is when the game gets interesting. The squares that you build form weapons. The more weaponry you have, the more your side is causing damage to the opposing team. While all of this is going on, you have the ability to attack the opposing team members’ side, as well as block yourself from oncoming harm. Talk about having a lot of things going on at once. I hope you see now why this game was so hard to pin to a specific genre.

The game is hectic, a bit nutty, and should be a blast to play, especially with friends. Unfortunately, the game will have absolutely no online functionality, which is a big shame. A game like this would have really benefited from going online and getting the word around through online communities. Overall, I enjoyed my time, I believe the game has great potential, and it’s definitely something I’ve never played before. We look forward to getting more time with the game as the game releases in less than a week. Stay tuned.

 /  Community Manager & Editor
Working on the DualShockers staff as both an editor and community manager since late 2009, François is absolutely no stranger to the videogame industry. He is a graduate from the City College of New York, and has his Bachelor of Arts in Public Relations and Advertising. His next step is to obtain his Master's degree at the CUNY Graduate School of Journalism. Before starting his career, François has been gaming since the age of 2 with Super Mario World, and he has never looked back since. Gaming may be his profession, but it has always been his passion.
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