Phil Spencer: Xbox One Can Certainly do 1080p/60FPS, Primarily Cloud Based “things” are “incubating”

on October 3, 2013 12:53 PM

With recent announcements like Ryse: Son of Rome running natively at 900p, some have been asking if the Xbox One can really combine 1080p and 60 FPS, and why developers often don’t reach that goal. Others have been wondering just how far Microsoft is going to push the 300,000 cloud servers that costed them a pretty penny in investments to purchase Azure.

Head of Microsoft Game Studios Phil Spencer took to Twitter to answer both questions. First of all he explained that while the console can definitely achieve 1080p and 60 FPS, Art directors will decide on what shaders, effects and resolution (rez) to use to make the game look best, and obviously that may mean sacrificing the 1080p part if the overall effect is better.

He was also asked if we’ll ever see fully cloud-powered games, and he clarified that since the Xbox One has a local CPU and GPU most games will use those, but “things” (most probably he means games) that are primarily cloud based are indeed brewing.

As a bonus piece of information he also informed another fan that 343 Industrues is, for the moment, completely focused on the Halo Franchise.

So there you have it: Can the Xbox One reach the magical 1080p/60FPS combo? Sure it can, but whether it does or not will always depend on what developers are willing to trade off for it (or trade it off for). What are the “primarily cloud based” things Spencer talks about? Your guess is as good as mine there.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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