PlatinumGames’ Transformers: Devastation Will Run at 60 FPS on All Consoles, 1080p on PS4/Xbox One

on August 10, 2015 1:15 PM

Transformers: Devastation is a game by PlatinumGames, and on top of that, it’s directed by Metal Gear Rising: Revengeance’s Kenji Saito. This means that fast, unrelenting action is one of the game’s main selling points.

In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).

Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.

We also learned a few more details from Conkey and Saito-san himself:

  • Activision was the one that went to PlatinumGames with the idea of the game, and discovered that the folks at the house of Bayonetta were big Transformers fans.
  • The game is not developed by the same team as The Legend of Korra, as PlatinumGames mixes and matches teams for different games. Some developers come from Korra (for instance the producer), others from Metal Gear Rising: Revengeance and from other games.
  • At the end of every combo you can trigger a transformation attack, with the right timing. After that, you can chain a fully new combo.
  • Loot changes depending on difficulty. You have a chance to get better loot the more challenging you choose the game to be.
  • Taking the visuals directly from the shows would have caused the graphics to look pretty dated, so the team used modern animation techniques like glow shading applied to the entire world.
  • Animations have been referenced heavily from the old shows, but they have been mixed with PlatinumGames style and responsiveness.
  • Transformations are a mix of the shows, in which the Transformers “morph,” and of the toys, in which parts are mechanically moved into place.

If you’re wondering, I also got a chance to try the game on PS4, and boy, it was really, really fun. This is definitely a title to watch.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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