An impressive feature reminiscent of LittleBigPlanet and ModNation Racers, revealed itself at GDC last night. Sucker Punch announced that inFAMOUS 2 will be adapting PlayStation’s Play, Create, and Share design. In short, inFAMOUS 2 will be getting user-creation tools. You will be able to create your own missions that will have infinite possibilities and then upload those missions for the world to try. Sucker Punch has made it quite clear that everything and more will be available for gamers to tinker with.

In fact they are extremely confident with this new approach to the sandbox genre. Sucker Punch said the following via the PS Blog.

“There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.”

That is hardly 1/10th of the innovative features and abilities that they mentioned. Be sure to head over to the PlayStation Blog for all the details. Especially check out the end of the article that mentions a beta starting in early April. If this sandbox’s Play, Create, and Share design can truly work, inFAMOUS 2 could be a groundbreaking title that, in theory, never ends come this June.

[PlayStation Blog]