Playerunknown’s Battlegrounds has generated $100 million in revenue and sold more than four million copies since its Early Access launch on March 23, 2017, developer Bluehole has announced.

The developer also shared information on the the worldwide impact of PUBG. It has become somewhat of a worldwide phenomenon as 24% of players are based in the US, 19% in China, 6% in Russia, 6% in Germany and 4% in the U.K. In Eastern Asia, 5.5% of players are located in South Korea and 4.3% in Japan.

Bluehole vice president Chang Han Kim stated:

“I genuinely appreciate all the love and support the fans have shown to PlayerUnknown’s Battlegrounds. Our team is working passionately to deliver a stable gameplay experience as we prepare for our full launch later this year.”

PUBG has already gained a huge amount of concurrent users with 230,000 on Steam and more than 100,000 sessions being played daily. On Twitch the game continues its success seeing more than 350,000 peak concurrent viewers. More than 120,00 people which is about 15% of all Twitch users, watch Playerunknown’s Battlegrounds from the service every day.

For its part, Bluehole has been steadily releasing patches for the game every week, with the most recent fixing a variety of performance issues. There are also bigger, monthly updates designed to add new content and address long-standing issues.

At E3 2017, Bluehole, Inc. announced Playerunknown’s Battlegrounds will be launching on consoles first on Xbox One in late 2017, with the final version launching in early 2018, giving more players a chance to experience the epic Battle Royale.