Prey Gets News Gameplay Details About Psy Mode, its Unique Powers and Man-made Weapons

on December 19, 2016 8:15 AM

Via Game Informer, Arkane Studios — the developer behind the recent Dishonored 2 — has released a bundle of new details about the game’s unique “out-of-this-world” powers, as well as some of the games man-made, unique weapons.

Because the Talos I (the game’s space station setting) is full of aliens and danger, Prey is not just a shooter, but a shooter where you always have a vast library of “otherworldly” powers to deploy. Similar to Dishonored 2, the variety of abilities and weapons players can possess and use gives them multiple options when approaching a combat encounter or an environmental challenge. Here’s a rundown of some of these powers, as well as some of the game’s unique weapons.

Powers –

In Prey, all aliens (which you can read more about here) posses their own unique abilities. As you encounter and overcome these aliens, you can analyze their genes, and with that data, alter your own DNA to give yourself their powers. Players then can upgrade these powers and abilities via a tool called the Neuromod, a device that uses light to scan and alter the brain.

When players use one of these alien powers, they enter what is called Psy mode, a mode that temporarily slows down time (not a full-time stop, the world around them still moves in sync with the player, though if you’re still so is the world). According to Arkane, mode more serves as a tool for players to regroup or calculate their next move during the heat of the battle.

All of the abilities do feature cooldowns, in order to prevent the player from being too over powered. However, cooldown periods can be reduced via upgrades. But here’s the kicker. Players will not want to juice themselves with too many alien powers, because a Typhon monster called the Nightmares chases players throughout the Talos I, and the more Neuromod abilities a player equips, the easier it is for the Nightmare to track you down.

Here’s a list of descriptions of some powers in the game:

Lift Field – Players learn this move from the invisible Poltergeist enemies. Essentially, Lift Field allows you to create a reverse gravity field that sends objects and enemies skyward. Players can also use Lift Field like a makeshift elevator to access new areas or hidden alcoves.

Kinetic Blast – Some powers don’t need to be more complex than they sound. Kinetic Blast is basically a really strong physics pulse that you can pinpoint to a specific location. It functions like a kinetic bomb that you can drop in the environment. Players can use Kinetic Blast to push objects closer to them, push environmental hazards away, or to simply damage enemies.

Leverage – This physical ability allows you to lift heavy objects with ease and even throw them across the environment. Using leverage, you can clear blocked paths or throw massive objects and enemies, killing them instantly.

Mimic – One of the strangest abilities in the game, Mimic lets you assume the form of almost any other object. Using Mimic, you can transform into something small, like a coffee cup, in order to roll through a crack in a door. Or, you can use it to transform into a chair while being chased by monsters, and ultimately elude their pursuit.

Mindjack – You learn this ability from the deadly Telepath alien. This Neuromod lets you telepathically assume control over another human. Another unknown creatures grants you a similar ability to take control over robotic entities.

Psychoshock – This powerful ball of psionic energy is a direct attack against biological targets. It also temporarily disables the target’s ability to use psi powers.

Remote Manipulation – Using your mind, you can retrieve or interact with distant objects. If you use this in conjunction with Leverage, you are able to remotely pick up or even throw fridge-sized objects across the room.

Superthermal – An ability similar to Kinetic Blast. However, when you set off this bomb, it detonates in an explosion of super-heated plasma that deals fire damage to a target area. You can use this to create traps for enemies or just turn them to ash.

Weapons –

Here’s rundown of three unique weapons:

Disruptor Stun Gun – This weapon isn’t sexy, but it’s a good non-lethal tool. This handheld electroshock weapon immobilizes both humans and machines with a short range electric current. The disruptor is especially useful when someone is being mind-controlled and you don’t want to kill them.

GLOO Cannon – Short for Gelifoam Lattice Organism Obstructor, this defensive weapon fires a stream of glue-like foam that can block or subdue targets. It’s also useful for sealing off dangerous gas leaks or creating makeshift ladders to out-of-reach places.

Recycler Charge – As the name implies, these handheld devices are portable recyclers. Originally created as a prototype, players use them like grenades. When detonated, a recycler charge creates a kind of miniature black hole that attracts any object not bolted down and breaks it down into material fragments. The remaining materials can then be used to craft new items, meaning the recycler charges are both destructive and constructive.

And that’s it folks. If you’re yearning for more information about Prey, be sure to check out our previous coverage of the game here.

Prey is scheduled to release sometime in 2017 for PS4, Xbox One, and PC.

 /  Assignments Editor & News Editor
Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.