On the official Project CARS forum, Slightly Mad Studios boss Ian Bell revealed that the development team is having issues with the Wii U version of the title.
As Bell answered questions from fellow forum users concerning progress on the Wii U version, he slowly painted a bleak picture chock full of development issues:
OK I’ll come clean. At the moment we’re running at about 23FPS [at 720p] on the WiiU.
We’re awaiting/hoping for more of a hardware announcement at E3…
…Honestly, unless we really cut the looks back I think we’re looking to Nintendo’s next console.
…I suppose if they don’t announce something at E3 or soon after we will have a go at it.
When another user pointed out that Nintendo stated no new NX information at E3, he replied:
We could reach a fairly solid 30FPS but it might take a hell of a lot of work. On the other hand, about halfway through us finishing, Nintendo might announce a new console (I have zero knowledge on this BTW but I’ve heard ‘rumours’). Our work might just be the best thing that ever hit that new console in the driving sim genre.
So we’re playing a waiting game at the moment and yes, economics do come in to it.
These statements come in stark contrast to the fully optimistic ones made last year, when the studio creative director Andy Tudor spoke at length with Eurogamer:
The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games. To do that, we just need a little more time. I’ve seen the Wii U version, I’ve seen it quite regularly. It’s got dynamic time of day, weather – it looks phenomenal. And the actual console itself is quite good.